#ifndef ACTIONTURNAROUND_H_
#define ACTIONTURNAROUND_H_

#include "Action.h"

class ActionTurnAround: virtual public Action
{
	protected:
	Entity * executer__ ;
	float turnSpeed__;
	float time__;

	public:
	ActionTurnAround(float turnSpeed, float time);
	virtual ~ActionTurnAround();

	virtual bool execute(Entity* executer);
	
	virtual bool checkConditions() ;
};

#endif

